March 1 – 2, 2007
This third annual conference on games will focus on the construction of digital worlds, with particular emphasis on the various spatialities of games and other digital media. We are especially interested in spatiality as it is employed in the construction of virtual worlds both in terms of the graphemic representation of game objects, as well as the dual role these spaces perform as both diegesis and playground. We are also interested in spatiality as it relates to the development of social space (including online spaces like World of Warcraft and gaming message boards) as well as the relationship of real-world locations like arcades and game cafes to the play experience.
March 3 – 4, 2007
This fifth annual conference on comics will focus on the construction of narrative worlds in comics, with particular emphasis on the various temporalities of the medium. We are especially interested in the ways temporality informs the status of comics as a serial medium (both in terms of serial publication as well as the serialization of time within the page) and the ways temporality relates to the representation of history and memory within the narrative. This could be in terms of personal and social history, as in Maus and Persepolis, or in terms of internal narrative histories like superhero retcons and crossovers.