Craig Rinne Proposal for 2001 MRG Conference FRONTIER DREAMS IN _THE MATRIX_ The displacement of the Western from its place on the genre map did not entail the disappearance of those underlying structures of myth and ideology that had given the genre its cultural force. --Richard Slotkin, _Gunfighter Nation_ Set in 2199 America, _The Matrix_ displaces the ideology of the frontier myth into 1999 virtual reality science fiction. The film describes a post-apocalyptic future where artificially-intelligent machines keep humans enslaved through the "matrix," an elaborate virtual reality program that recreates 1999 civilization. Except for a small group of free rebels, all humans believe they lead normal 1999 lives, but in physical reality they are comatose power generators. Of course, the free rebels fight the sinister agents, artificially intelligent computer programs that possess unlimited powers in the matrix, in order to free humanity. The films casts this conflict as an update of the frontier battles of Western films. The evil machines control the corrupt metropolis of the matrix-producing surface world, the good humans have a measure of frontier freedom in the uncontrolled physical reality of underground tunnel systems, and the conflict of humans versus machines occurs at the frontier line of the matrix. My presentation will not, however, simply explain how _The Matrix_ is a modern Western; many science fiction films over the last several decades have used the tropes and structures of Westerns. Instead, using further analysis of _The Matrix_ in comparison to Westerns and other science fiction films, I will examine how the frontier myth in Hollywood films shifts away from "The West" towards a self-aware technological and ideological frontier. _The Matrix_ presents the matrix as a hegemonic superstructure that obscures the economic enslavement of the physical base; only those individuals able to escape the ideology of the matrix, master the computer technology, and create their own belief systems in the frontier underground are then able to re-enter the matrix and combat the machine agents. I intend to display how these elements of escaping ideology, mastering technology, and foregrounding the fundamental importance of individual agency constitute the American frontier myth at the end of the millennium. In order to display and support my intertextual and genre-crossing arguments, my presentation will consist of a fifteen-minute "essay video." My theses will be explicitly conveyed through titles and voice-over narration, but I will also exploit the audio-visual properties of the video medium. My video will combine original footage and clips from _The Matrix_, other science fiction films, various Westerns, and television shows and advertisements that refer to the new technological frontier of the Internet.