Call for Papers

Call for Works





Important Dates

Accepted Papers


Presentation Guidelines


Contact Us


Call for Papers

We invite papers submissions in the form of 300-word abstracts including (but not limited to) the following proposed sessions:

1. Machinic Subjects, Posthuman Objects

Presentations may explore human-computer interaction and the ways in which texts negotiate the tangled relations between human and machinic intelligence, human and cybernetic bodies.

2. Writing Digital Art, Exhibiting Digital Literature

Presentations may envision the interconnected modalities of literary and artistic production/reception which intersect in emerging electronic practice and theory.

3. Re-freshing Virtual Reality, Re-processing A.I.

Presentations inventively rethinking immersive digital environments, simulated subject-based inter-exhanges, and the utopian rhetorics surrounding these practices are welcome.

4. Institutional Connectionism

Presentations imagining the restructuring and reorganization of academic institutions connected to the increasing centrality of the digital in various disciplinary approaches are invited.

5. Digital Theory Reconfigurations

Presentations can focus on any aspect of the various possible relations among (but not limited to) literary studies, neuro-cognitive sciences, philosophy of information, visual studies, narrative intelligence, cultural studies and any humanist and/or scientific field exploring human experience of the digital.

6. Coding the Futures

We seek papers from the emerging fields of software and platform studies. Where will scholarship go when it moves beyond the screen to the level of code and to the physical materiality of hardware itself? Papers should address how these various layers of interaction will shape the work and culture produced in digital environments.


For further information contact Mauro Carassai at mcarassai@ufl.edu


This event is organized by Digital Assembly

Co-sponsored by:

Digital Media Program, Film Studies Group, UF English Dpt.

Videoconference Sessions' technical support by

Digital Worlds Institute