Accepted
Papers
Serge Bouchardon (University of Technology of Compiegne
– France), “The heuristic value of electronic
literature”
James J. Brown, Jr (Wayne State University),
“After the Bubble Bursts’: Wikipedia, Media Wiki, and
Software Studies”
Taina Bucher (University of Oslo – Norway),
“Conceptualizing software in between culture and code: outline
for future media studies”
Chris Eklund (University of Florida), “New
‘Computer Board Games:’ Counter-Immersive Forms and
Theories of Play”
Maria Engberg (Blekinge Tekniska Högskola - Sweden) and Jay David Bolter (Georgia Institute of Technology) , “Digital Literature and the Modernist Problem”
Phil Gochenour (Towson University),
“Nodalism”
Brian Greenspan (Carleton University - Ottawa, Canada),
“Locative Media and the Future of Narrative”
Juan B. Gutierrez (University of Miami) and Laura
Borràs (Universitat de Barcelona - Spain), “Implementation
and Interpretation of Locative Narrative”
Lissa Holloway (Blekinge Tekniska Högskola -
Karlskrona, Sweden), “Beyond Representation: Embodied Expression
and Social Me-dia”
John Johnston (Emory University), “Webbots and
Machinic Agency”
Aaron Kashtan (University of Florida), “Forward to
the Past: Scribblenauts, Okami, and the Future of the Trace”
Steven J LeMieux (University of Florida),
“Experiment 003—Scrolling Rhizomes”
Asunción López-Varela (Universidad
Complutense Madrid, Spain), “Digital Theory Reconfigurations:
Intermediality, Multimodality, Remediation and their environs”
Rob Schoenbeck (UC Irvine), “Combinatorial
Futures: Hope, Torchlight, and Random Generation”
Elise Takehana (University of Florida), “The Data
Story: Affective Aesthetic Compositions”
Maureen Turim (University of Florida), “Metaphors
and Devices in Anne Friedberg's The Virtual Window”
Megan Ward (Point Park University), “Machinic
Realism: The New, Old-Fashioned Way”
Zach Whalen (University of Mary Washington), “
Alternate Reality Games and the Futures of Textuality”
Holly Willis (University of Southern California),
“Literacies for the Near Future”
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