Crisis

In any crisis, whether economic or cultural, there is a sense of an unimaginable danger right around the corner. These unknown and unfathomable terrors fascinate the imagination and dramatically play out our anxieties in a more cognitively relatable form—we attempt to embody them, to transplant them, or to make them somehow tangible—yet the underlying terror persists. The narratives and mediums we channel our terrors into become our monsters.

In the midst of the first true economic crisis of the 21st century, we return to these sites with renewed curiosity. How can we depict the sublime terror of our anxieties? How can we convey our unabashed horror through image and text, and communicate those feelings? Why do we keep trying to re-imagine the same monstrous templates, especially when the tools of a craft are perpetually unable to represent the unimaginable?


Conference

The 9th University of Florida Comics Conference hopes to address these issues by welcoming any and all explorations into the representation of monsters in a visual/textual form. We are especially interested in how text augments the imaginative image (or vice versa) and approaches horror in ways that help the conscious mind endure and (hopefully) resolve the trauma that the unknown antagonizes within us. From traditional genres to new horizons of horror, we seek to examine the monsters of media and attempt to understand how the medium influences the message.

Submissions maintain a focus on comics, manga, children's literature, video games, imaging technology or any other form that includes both image and text in its representations (either simultaneously or indirectly).

Building on the interdisciplinary and multi-modal aims of the conference, "Monsters in the Margins" encourages scholars and artists from all fields to consider alternative, interactive presentation models that utilize both technology and audience collaboration.


Topics

Topics and approaches include (but are not limited to):

Historical (EC Comics and the censored monster, historical context and development of a monster/the monstrous through manuscripts or newspapers)
Cultural (monster as metaphor for crisis, mimetic manifestations in monstrous traits)
Graphic/Image (illustrating the monster, monstrous representations)
Graphic/Text/Digital ('wording' the monster, 'voicing' the monster's image, ghost in the machine)
Adaptation (monsters across mediums, times, and periods)
Topological (landscapes, territories, terrain, environment, haunted spaces)
Socio-Cultural (PTSD and its manifestations, the neighbor, anxiety and influence)